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<!--Generated by Squarespace V5 Site Server v5.13.157 (http://www.squarespace.com) on Tue, 21 May 2013 13:22:23 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>PhD</title><subtitle>PhD</subtitle><id>http://annlytical.com/phd/</id><link rel="alternate" type="application/xhtml+xml" href="http://annlytical.com/phd/"/><link rel="self" type="application/atom+xml" href="http://annlytical.com/phd/atom.xml"/><updated>2013-05-18T11:55:13Z</updated><generator uri="http://five.squarespace.com/" version="Squarespace V5 Site Server v5.13.157 (http://www.squarespace.com)">Squarespace</generator><entry><title>Matt Adams Studies in Documentary Film June 2012 Volume 6 Issue 2</title><category term="Blast Theory"/><category term="PhD"/><category term="danylkiw"/><category term="documentary"/><category term="idocs"/><category term="interactive documentary"/><category term="interviews"/><category term="june 2012"/><category term="matt adams"/><category term="media"/><category term="performance"/><category term="performative"/><category term="studies in documentary film"/><category term="technology"/><category term="theatre"/><id>http://annlytical.com/phd/2013/5/18/matt-adams-studies-in-documentary-film-june-2012-volume-6-is.html</id><link rel="alternate" type="text/html" href="http://annlytical.com/phd/2013/5/18/matt-adams-studies-in-documentary-film-june-2012-volume-6-is.html"/><author><name>annlytical</name></author><published>2013-05-18T11:20:27Z</published><updated>2013-05-18T11:20:27Z</updated><content type="html" xml:lang="en-GB"><![CDATA[<p>All throughout my student life it's been a constant annoyance that when I wanted an academic article sometimes I didn't have access to it for whatever reason: my school didn't have the rights to access an article or copyright laws prevent me from printing it.</p>
<p>I remember thinking, 'wouldn't it have been nice if the author would have put it on their blog or something for people to download, free?'</p>
<p>Well, I'm doing exactly that, now that I have an article published in an academic journal -- except, better! This is the unedited version with a transcript of the original interview (uncut, for your reading / academic pleasure).</p>
<p>And apologies it took me so long to do this -- I did the interview about 18months ago and then only heard that there were lots of delays publishing it.</p>
<p>Here is a link to the academic citation:</p>
<p><a href="http://www.intellectbooks.co.uk/journals/view-Article,id=15033/">Danylkiw, A (2012) "A Conversation in Authorship, Engagement, and Interstitial Spaces: Matt Adams, Twenty Years of Blast Theory", Studies in Documentary Film, volume 6 issue 2 (June 2012), Intellect Ltd: London.</a></p>
<p><a href="http://annlytical.com/storage/MAdams BlastTheory idocs article.doc">Download original, unedited article</a></p>
<p><a href="http://annlytical.com/storage/MAdams Nov11 full transcript.pdf">Download original, unedit transcript</a></p>
<p>&nbsp;</p>
<p>The interview was conducted on 25 November of 2012 <a href="http://www.yelp.co.uk/biz/caf%C3%A9-brood-london-2">at Caf&eacute; Brood</a> just off London's Burough Market (inside, upstairs), sometime late afternoon or early evening. We spoke for about an hour.</p>
<p>If anyone's interested: it was cold and rainy and humid. The interview was supposed to have been conducted in Brighton, not London but at the last minute it turned out that Mr Adams was to be in London to inspect (if memory serves, and I expect it does) the Olympic grounds in Stratford because Blast Theory was going to run one of their programs during the Olympics (no idea if they did or not). (I used to be a journalist... mind for details) And this is probably more information than anyone needed.</p>]]></content></entry><entry><title>Review: Zeega as an interactive storytelling webapp</title><category term="PhD"/><category term="Zeega"/><category term="curation"/><category term="digital"/><category term="digital literacy"/><category term="digital media"/><category term="digital storytelling"/><category term="emotive Web"/><category term="idocs"/><category term="idocs"/><category term="social interactive design"/><category term="storytelling"/><category term="storytelling"/><category term="visual web"/><category term="webapp review"/><id>http://annlytical.com/phd/2013/2/18/review-zeega-as-an-interactive-storytelling-webapp.html</id><link rel="alternate" type="text/html" href="http://annlytical.com/phd/2013/2/18/review-zeega-as-an-interactive-storytelling-webapp.html"/><author><name>annlytical</name></author><published>2013-02-18T12:08:27Z</published><updated>2013-02-18T12:08:27Z</updated><summary type="html" xml:lang="en-GB"><![CDATA[I have just finished using Zeega to mockup a project for an interactive learning environment for service design based around the Global Service Jam.<br /><br />What follows are a list of feature additions / UX fixes for what is a very useful tool.<br /><br />While reading them, it's important to understand the visual capability of the tool, the kinds of projects it allows one to create, an how that extends to shape both features and the consequences for the end user.<br /><br />UX:<br /><br />1. Split the media and the layer side bar into opposite sides of the screen OR allow one pane to be completely minimised whilst working with the other.<br /><br />2. The link layer is in an odd place. Recommend either moving it to side bar (e.g.&nbsp; where pop-up is or move all of those features to the small bar where 'link layer' is) (which then opens up space for no 1)<br /><br />3. rename "Link" layer to add "Nav"<br /><br />4. and in the sidebar option to "Link" layer, add the ability to use your own media as navigation -- currently, to do this, I'm making boxes different sizes several times. This will clean up the workflow.<br /><br />5. Ability to set default font and font size and font colour for whole of project. It's really really irritating that every time I type something I have to re-adjust this.<br /><br />6. Please be careful, in future, with your drop down menus. Keep them small. They can quickly get out of control. For particular horrificness see hsbc.co.uk<br /><br /><br />Features:<br /><br /><br />1.Top of the list and really important!<br />Default video to request to play in HD (from YouTube) or highest def available. Or allow adding of video from YouTube using an embed code. As video plays almost in full screen -- the platform is well designed as a visual medium-- this is very important.]]></summary></entry><entry><title>Stories are...</title><category term="digital literacy"/><category term="learning"/><category term="narrative structure"/><category term="nonlinear storytelling"/><category term="social interactive design"/><category term="storytelling"/><category term="storytelling"/><id>http://annlytical.com/phd/2012/12/16/stories-are.html</id><link rel="alternate" type="text/html" href="http://annlytical.com/phd/2012/12/16/stories-are.html"/><author><name>annlytical</name></author><published>2012-12-16T11:11:44Z</published><updated>2012-12-16T11:11:44Z</updated><content type="html" xml:lang="en-GB"><![CDATA[<p>Possibly the best summary I've ever heard of the importance of story in the grand scheme of communication: begin the Emotive Web.</p>
<p>&nbsp;</p>
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<!--[if lte IE 6]> <mce:style type="text/css"><!  .cantembedplus{display:none;} --><!--[endif] -->]]></content></entry><entry><title>story as process</title><category term="Davidson"/><category term="Ong"/><category term="PhD"/><category term="Thompson"/><category term="Wolf"/><category term="Wright"/><category term="digital learning"/><category term="digital literacy"/><category term="learning"/><category term="learning"/><category term="narrative structure"/><category term="phd"/><category term="research"/><category term="second orality"/><category term="social media"/><category term="social media"/><category term="storytelling"/><id>http://annlytical.com/phd/2012/6/10/story-as-process.html</id><link rel="alternate" type="text/html" href="http://annlytical.com/phd/2012/6/10/story-as-process.html"/><author><name>annlytical</name></author><published>2012-06-10T11:28:09Z</published><updated>2012-06-10T11:28:09Z</updated><summary type="html" xml:lang="en-GB"><![CDATA[<p class="p1"><span class="s1">or, this is your brain on social media</span></p>
<p class="p1"><span class="s1"><br /></span></p>
<p class="p3"><span class="s1">Learning to read &mdash; textual literacy &mdash; alters the human brain. But going back to pre-literate society, we find that our capacity to relate to symbols is visceral.&nbsp; In hyper connected digital culture, where we are constantly confronted with information overload, where curation is the latest mis-placed meme, what do we understand by the emergent need to design for the emotional brain? What&rsquo;s it&rsquo;s place in digital culture?</span></p>
<p class="p4"><span class="s1">&nbsp;</span></p>
<p class="p3"><span class="s1">When we experience story and internalise it, we do so in a very visceral way, more so than even we are aware of.</span></p>]]></summary></entry><entry><title>analogue web3.0</title><category term="PhD"/><category term="convergence"/><category term="digital media"/><category term="digital storytelling"/><category term="documentary"/><category term="documentary"/><category term="documentary theory"/><category term="idocs"/><category term="learning"/><category term="learning"/><category term="social media"/><category term="storytelling"/><category term="web2.0"/><id>http://annlytical.com/phd/2012/4/19/analogue-web30.html</id><link rel="alternate" type="text/html" href="http://annlytical.com/phd/2012/4/19/analogue-web30.html"/><author><name>annlytical</name></author><published>2012-04-19T11:11:37Z</published><updated>2012-04-19T11:11:37Z</updated><summary type="html" xml:lang="en-GB"><![CDATA[<p style="padding-left: 60px;"><em>"</em><em>What I teach in my classes is that the evolution of media sees control of the story move away from the teller, and towards the reader or listener....&nbsp;</em><em>Although TV set things back a bit, deconstruction and post-modernism came to the rescue, giving us all the ability to take apart what we see, and dissemble the many messages being piped into our living rooms and brains....Of course, they were only foretelling the advent of the Internet, which turned the whole mediascape &ndash; the primary landscape of alternative media creation &ndash; over to us. Now, at least in theory, we are as capable of creating and disseminating a message as anyone else."</em>&nbsp;&nbsp; &nbsp;<em><a href="http://www.rushkoff.com/blog/2011/11/29/reality-as-subversion.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+douglasrushkoff+%28Douglas+Rushkoff%29">Douglas Rushkoff, Reality as Subversion</a>&nbsp;*</em></p>
<p>Yes, but...</p>
<p>From the discipline of&nbsp;<a href="http://storycenter.org">Digital Storytelling</a>&nbsp;we know that the relating of a story is a process of creation, regardless of whether or not the person telling the story is actually filming it themselves&nbsp;<em>and that&nbsp;</em>the telling of the story is often more purposeful for<em>&nbsp;the teller&nbsp;</em>more so than for the audience (Lambert, 2002)<em>.</em></p>
<p>This possibility for web3.0 everyone keeps going on about -- the reflexivity that participatory web2.0 offers us in terms of the evolution of apps and computing via the internet, isn't terribly new. we're just noticing it again, that's all.**</p>]]></summary></entry><entry><title>iDocs 2012 day 1 PM : thoughts</title><category term="18daysinegypt"/><category term="curation"/><category term="documentary"/><category term="documentary"/><category term="events"/><category term="idocs"/><category term="idocs2012"/><category term="interactive documentary"/><category term="jigarmehta"/><category term="journalism"/><category term="social media"/><category term="storytelling"/><category term="storytelling"/><id>http://annlytical.com/phd/2012/3/22/idocs-2012-day-1-pm-thoughts.html</id><link rel="alternate" type="text/html" href="http://annlytical.com/phd/2012/3/22/idocs-2012-day-1-pm-thoughts.html"/><author><name>annlytical</name></author><published>2012-03-22T22:50:04Z</published><updated>2012-03-22T22:50:04Z</updated><content type="html" xml:lang="en-GB"><![CDATA[<p>I spent Day 1 afternoon in the Feedback session for <a href="http://beta.18daysinegypt.com/">'18 days in Egypt'</a> led for <a href="http://twitter.com/jigarmehta">Jigar Mehta</a>, whose frustration was palpable. It's clear that he feels a great sense of responsibility regarding achieving a completeness of the story-- gathering as many as possible and putting them together but also frustration of wanting to do something/ being expected to do something really cool with the material.</p>
<p>'18 days' represents every truly journalistic challenge and promise of a more traditionally journalistic idoc*: temporal to archival possibilities and aspects of following an issue over the arc of one's career, utilising on the ground resources to tummel the situation as it emerges, to relational aspects of the broader world.</p>
<p>I don't envy Mr Mehta his task. Indeed his frustration with trying to figure out what to do next -- even if it completes (what's the exit strategy-- represents the challenge of entrepreneurial journalism less in monetisation but more in 'entrepreneurial' planning. Mehta himself commented that His project is more of a lean startup than an idoc at times.</p>
<p>Several things struck me, these might be inaccurate or ridiculous but I'm going to throw them out there:</p>
<p>First, there seemed to be an odd consensus that '18 days' need to be "cleaned up" into some kin of consolidated narrative organisation. The opposite occurs to me for the simple fact that the nature of revolutions are messy and cobbled together -- why are we looking for something that's 'neat' in nature? To say nothing of the fact that anyone who has ever lived in an Arabic culture for even a little while quickly learns 'what is, is not' (this was told to me in Jordan, the phrase phonetically 'mish-mush-key-la').</p>
<p>Mehta feels a pressure to tie people's stories together, to make a beautifully complexity of the events. He is thinking of all the rich possibilities we are presented with but I wonder-- and frequently so in my plans for my own project-- if just because we have the capability to link data together in all these really cool ways if perhaps we should at all?</p>
<p>Earlier in the day Brian Winston's presentation of interactivity in analogue interactive documentary** struck me in its simplicity, in the simplicity of the human connection that without the flashy media and digital data augmentation I felt so much more emotion in the experience! And indeed, one of Mehta's 3 challenges as he presented to us is how to make more of an emotional connection with the material; he thinks this will be done in 'cleaning up' the site but I'm not certain this will be achieved if it's done by features. We face the danger as an idoc community of getting lost in features and flashy media.</p>
<p>&nbsp;</p>
<p>Mehta wants to be able to 'complete' the story of the Egyptian Revolution of 2011, to make links between people's stories so that we have a 'complete' view. This sounds great, on its face, and in theory all the data out there and all the data that the '18 days' site is collecting should make this possible? But are we complicating the story in making it 'complete'? And by complicating, I mean making it so complete that we work the emotional connection out of it by not allowing room for imagination -- the point at which our own narrative entry and thus connection is made.</p>
<p>I might be completely off base but I think it's worth thinking about. It's that construction that happens with blank space in a story that allows us to connect sometimes. Can it be over-done, even in the interests of journalistic accuracy?</p>
<p>The wisest words ever spoken to me about storytelling were from my college freshman english professor, herself a former journalist: '<em>show</em>, don't <em>tell</em> the story.'</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Further reading:</p>
<p>Turner, M. (1998)</p>
<p>Wright, A. (2007)</p>
<p>Schwartz, P. (1991)</p>
<p>Wolf, M. (2010)</p>
<p>&nbsp;</p>
<p>*I'm not entirely certain what I mean by this, but probably something along the lines of the spectrum of interactive documentary which includes art-docs and docutheatre.</p>
<p>**Winston presented old material of mining strikes in the US and talked about how those films made their way to Wales, where both communities began dialoguing with each other and the topic, to emerge a more complete understanding of their places within the larger story of the evolution of the mining industry.</p>]]></content></entry><entry><title>iDocs 2012 Day1 AM</title><category term="PhD"/><category term="digital storytelling"/><category term="documentary"/><category term="idocs"/><category term="idocs2012"/><category term="interactive documentary"/><category term="storytelling"/><category term="web2.0"/><id>http://annlytical.com/phd/2012/3/22/idocs-2012-day1-am.html</id><link rel="alternate" type="text/html" href="http://annlytical.com/phd/2012/3/22/idocs-2012-day1-am.html"/><author><name>annlytical</name></author><published>2012-03-22T13:10:54Z</published><updated>2012-03-22T13:10:54Z</updated><content type="html" xml:lang="en-GB"><![CDATA[<script src="http://storify.com/annlytical/i-docs-2012-day-1-am.js"></script><noscript>[<a href="http://storify.com/annlytical/i-docs-2012-day-1-am" target="_blank">View the story "i-Docs 2012 day 1 AM " on Storify</a>]</noscript>]]></content></entry><entry><title>identity, digitised; fractured</title><category term="identity"/><category term="iterations"/><category term="narrative structure"/><category term="social media"/><category term="social media"/><category term="web2.0"/><id>http://annlytical.com/phd/2012/1/8/identity-digitised-fractured.html</id><link rel="alternate" type="text/html" href="http://annlytical.com/phd/2012/1/8/identity-digitised-fractured.html"/><author><name>annlytical</name></author><published>2012-01-08T04:45:55Z</published><updated>2012-01-08T04:45:55Z</updated><content type="html" xml:lang="en-GB"><![CDATA[<p><span style="font-size: 120%;">&ldquo;Now I existed solely thanks to the quantum paradox, my brain a  collection of qubits in quantum superposition, <strong>encoding truths and  memories</strong>, imagination and irrationality in <strong>opposing, contradictory  states</strong> that <strong>existed and didn't exist, all at the same time.</strong>&rdquo; </span><br /> ―       <a href="http://www.goodreads.com/author/show/21981.Robin_Wasserman">Robin Wasserman</a>,           <em> <a href="http://www.goodreads.com/work/quotes/6099986">Crashed</a></em></p>
<p><br /><em>(emphasis mine)<br /></em></p>
<p>&nbsp;</p>
<div style="padding-left: 1px; width: 1px; margin-right: 0pt;"></div>]]></content></entry><entry><title>Finite-Films (2011)</title><category term="PhD"/><category term="authorship"/><category term="crowdsource"/><category term="finite films"/><category term="idocs"/><category term="indyfilms"/><category term="litreview"/><category term="web2.0"/><id>http://annlytical.com/phd/2011/11/21/finite-films-2011.html</id><link rel="alternate" type="text/html" href="http://annlytical.com/phd/2011/11/21/finite-films-2011.html"/><author><name>annlytical</name></author><published>2011-11-21T19:58:58Z</published><updated>2011-11-21T19:58:58Z</updated><content type="html" xml:lang="en-GB"><![CDATA[<p class="p1"><a href="http://finite-films.com">Finite Films</a> is a website that co-creates the narrative with the public. Though the films they make are fictional, I believe it is an example not only that co-creation can work, but of the processes used.</p>
<p class="p2"><strong>&nbsp;</strong></p>
<p class="p1"><strong>Summary</strong></p>
<p class="p1">When Finite Films &lsquo;writes&rsquo; a film, they don&rsquo;t begin with an outline, they begin by asking the public for a list of constraints. Afterwards, they pick their favourite 21 constraints and then they are then divided up into scenes and plot devices and then they are voted on by the public (they choose 3) and then the top voted must be included in the film. Sometimes the constraints are scenes, sometimes plot devices, sometimes characters. The 7 most popular are used in the film.</p>
<p class="p2"><span class="full-image-block ssNonEditable"><em>&nbsp;</em></span><em>(screenshot)</em></p>
<p style="text-align: center;"><img style="width: 600px;" src="http://annlytical.com/storage/finite films constraints.png?__SQUARESPACE_CACHEVERSION=1321905747641" alt="" /></p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 550px;" src="http://annlytical.com/storage/march film votes finite films 2.png?__SQUARESPACE_CACHEVERSION=1323720243703" alt="" /></span></span></p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://annlytical.com/storage/march film vote finite films.png?__SQUARESPACE_CACHEVERSION=1323720278497" alt="" /></span></span></p>
<p class="p1">But plot co-creation isn&rsquo;t the only way that finite-films has expanded the process of filmmaking to include the public: not only do they log regular production diaries, but the public can vote on what aspect of the production is featured. They produce one short-film a month and one at least one production diary film a week.&nbsp;</p>
<p class="p2"><em>(screenshot)</em></p>
<p style="text-align: center;"><img src="http://annlytical.com/storage/finite films production diaries ex.png?__SQUARESPACE_CACHEVERSION=1321905808654" alt="" /></p>
<p class="p1">It&rsquo;s funded by crowdsource. They did an initial campaign on <a href="http://Indiegogo.com">Indiegogo.com</a>, a US crowdsource site and take donations.</p>
<p class="p2">&nbsp;</p>
<p class="p1">(I hope to fill this in a bit more with information from an interview&mdash; what they determine successful viewership, their longer term plans.)</p>
<p class="p2">&nbsp;</p>
<p class="p1"><strong>What&rsquo;s important for my research</strong></p>
<p class="p1"><strong>Useful model of co-authorship</strong></p>
<p class="p1">Finite Films represents a successful example (on the basis that they&rsquo;ve actually made some films and people participate in contributing constraints) of how to involve the audience in authorship.</p>
<p class="p1">Finite Films invites constraints but they limit the constraints voted on to ones they think are &lsquo;do able.&rsquo; From their <a href="http://finite-films.com/faq/">FAQ page</a> : &ldquo;we go through all the submissions each month and choose 21 finalists that are: (A) actually possible to make, (B) the most interesting, and (C) the most diverse.&rdquo;</p>
<p class="p1"><strong>Authorship by process is the meaning of authorship in participatory social media.</strong></p>
<p class="p1">According to Murray (1997) and Manovich (2002) authorship in the digital age is mostly about establishing processes. Finite Films establishes these processes in a way that doesn&rsquo;t completely surrender the authorship of the film but does so in a way that includes the public&mdash; the same public that are stakeholders in the making of their films&mdash; and also provides stability for filmmakers&mdash; choosing from manageable constraints.&nbsp;</p>
<p style="text-align: center;"><img style="width: 600px;" src="http://annlytical.com/storage/finitefilms define production processes.png?__SQUARESPACE_CACHEVERSION=1321905968966" alt="" /></p>
<p class="p1">They give the public a key and very specific set of instruction about how to interact. In that way, as is similar with webdoc.com's findings in the user testing, they give people a narrow and very specific way to express themselves.</p>
<p class="p2">&nbsp;</p>
<p class="p1"><strong>Criticism</strong></p>
<p class="p1"><strong>&ldquo;Drive&rdquo;</strong></p>
<p class="p1">There is an element of this film work, the filmmakers participating in it, that works with instrinsic motivation: people participate in the making of the film (not the public that submit constraints but the filmmakers, as the actors, and crew get paid) because it&rsquo;s something they love to do rather than get paid for. It is an open question as to how long these filmmakers will continue organising these films. They aren&rsquo;t getting paid for it and one wonders whether their time will begin to conflict?&nbsp;</p>
<p class="p1"><strong>How sustainable is crowd-funding, reliance on donations?</strong></p>
<p class="p1">To my knowledge none of these short-films has been picked up by more mainstream media. We know from experience (of indie news orgs like the Global Post, like <a href="http://alexwood.me/about/">Not on the Wires (founded on the project The Berlin Project)</a> need mainstream media to survive.</p>
<p class="p1">It&rsquo;s an open question as to whether crowd funding is sustainable for filmmaking like this, whether they will require an effective buy-up from a major media network.</p>
<p class="p2">&nbsp;</p>
<div style="padding-left: 1px; width: 1px; margin-right: 0pt;"></div>]]></content></entry><entry><title>Bio-psych of storytelling</title><category term="PhD"/><category term="biopsych"/><category term="digital literacy"/><category term="digital storytelling"/><category term="learning"/><category term="learning"/><category term="narrative structure"/><category term="research"/><category term="social media"/><category term="storytelling"/><category term="storytelling"/><id>http://annlytical.com/phd/2011/10/25/bio-psych-of-storytelling.html</id><link rel="alternate" type="text/html" href="http://annlytical.com/phd/2011/10/25/bio-psych-of-storytelling.html"/><author><name>annlytical</name></author><published>2011-10-25T11:29:59Z</published><updated>2011-10-25T11:29:59Z</updated><summary type="html" xml:lang="en-GB"><![CDATA[I'm making a list of cognitive and behavioural neuroscience studies of how we physiologically internalise story. I've not yet read these studies, I'm not sure I would understand them, but I have read books where the authors discuss them.]]></summary></entry></feed>